HOW TO PLAY

Two satellites. One winner. First to 100 intel.

Each turn both players choose secretly, then reveal simultaneously. Resolution order: Move → Jam → Transmit → Remote Hack.

TRANSMITScore intel from your current sector. Blocked during eclipse.
JAMBlock opponent's Transmit this turn. Blocked during eclipse.
MOVEReposition to any adjacent sector. Always available.
REMOTE HACKSteal 3 intel from opponent's score (+2 from outer ring = 5 pts total). 5-turn cooldown. Blocked during eclipse.
Ciphers (unlocked after turn 5)
COOLDOWN RESETActive + Remote Hack — cooldown resets immediately.
BURST TRANSMITActive + Transmit — double intel that turn.
FIREWALLPassive — blocks next Remote Hack against you.
SYSTEM SHOCKPassive — if opponent Jams you, their Jam fails and they reboot next turn.